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Still, if you are one with a thirst for knowledge, and assistance with your surroundings, Sam is equipped with a computer system that analyzes its surroundings and the onscreen enemies, and gives you a breakdown of who, or what you are up against. All of these enemies do have names, but I felt it unnecessary to become intimately acquainted with them. Within a few minutes, you may be assaulted by skeletons, followed by a chainsaw wielding, overall wearing version of Ichabod Crane, and then by a half-woman half-scorpion hybrid. There are more than enough types of enemies to keep you entertained, all of which follow no rhyme or reason as to what their origin is. The game gives you about 30 seconds to adjust before subjecting you to wave after wave of enemies, which has always been Serious Sam's calling card. The one-eyed monsters that resemble Gossamer from Looney Tunes, and any number of robotic, undead or gun-toting masses, each with their brand of artillery. You begin the game in a clearing and progress your way toward your first of Serious Sam's many familiar foes - the fearless headless guys that yell and come to battle, melee weapons or suicide bomb ready to go. The game is too, though once you begin playing, you begin to see that perhaps there was more that transitioned directly into this game than the storyline. Here I was told that I would be playing a high definition remix, only to find graphics reminiscent of an XBox game, or a launch title (Some of the graphics are very similar to King Kong's, though I dare say the latter had a cleaner in-game presentation.) The menus are vivid and deep with color. We were offered a copy for review, and a chance to see how Sam's second encounter looked in high definition, which was something I took at word, and should have taken with a grain of salt. The HD Remix debuted at first on Steam online, and was released on XBox 360 at the end of September for a whopping 1200 MSP. The boom probably lasted until the Halos and Quakes of the world brought us back into a sense of reality (if you could call it that.) Still, years later, the fond memories of Serious Sam were such that there is a 3rd installment due in 2011, and remade versions of the First Encounter, and now the Second Encounter, originally released in 2001. We as gamers had slowly started to evolve our tastes from ritualistic first person games requiring the utmost patience and strategy to one that required little more than an itchy trigger finger and beautiful explosions. In this way, Serious Sam was providing a conduit for those making the leap from one type of video and shooter to the next. The great boom of games released calling for Strategic Despotism quickly made way for games like Carmageddon II. The franchise came out around the time that gamers wanted to kill everything at all costs, and as many things as possible. With a stash of ridiculously over the top weapons, fearless enemies meleeing their way toward you and a game experience rebuilt around a new engine, it seemed the HD remix of Serious Sam's Second Encounter would be an enjoyable single player experience on paper. Serious Sam came out when the world needed a wisecracking muscular gun toting video game hero, having been shunned numerous times by Duke Nukem at that point and his promised sequel "Duke Nukem Forever." We had started to suspect at that point that "Forever" would be the amount of time it would take for that game to be released, but still, Serious Sam started to fill that void.
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